Stealth showed as 10 on my character stats page, but reverted to 6 when I levelled up. I used skill player stealth 55, since that's 1+2+3+4 etc., but didn't work either.) (I boosted my stealth skill from 6 to 10, and then levelled up, but at the level up screen the stealth skill displayed as 6 again.)įor the record, I used the following console command: skill player stealth 10 I thought boosting my skills right before levelling up might "trick" the game into keeping the cheat values, but no luck. Wondering if maybe they'll stick after that point. I'm gonna play with it until I level the first time, and make sure I have the skill levels I want entered before I level. It's weird, because I have no problems making it stick, or maybe I'm just doing something wrong.Īre you people sure that you are adding the correct number of Skill Points? So, 3 for Rank 2, 6 for Rank 3, etc? I can use the cheat to boost my skills, but once I load a game again, the skills reset to their correct values. Just thought I would throw this out there, as I had to fumble with this command for a bit to make it work the way I wanted. If you do (for example, have Laborer as your background, gives +1 mechanics) then "Skill player Mechanics 21" will result in skill rank 7. how to Add abilities as console commands addAbility Player(your name) (skill name) without bracket. This is also assuming you have no bonuses. Skill player Mechanics 21 will translate to rank 6. For example, to get rating 6, you need to have spent (1 + 2 + 3 + 4 + 5 + 6 = 21) points to get there. ![]() It seems as though the value is the amount of points that have been spent on the skill, rather than the resulting skill rating. Example2: Skill Companion_Aloth(Clone)_1 stealth 10) Skill charname skillname value - example: Skill player stealth 10 (player is what you type in when you mean your own character). This isn't my comment, but maybe you could try this and hopefully when you load the save file it will be as you wanted: Well, they have to be reapplied but given that the cheats only work early and late in the game, same difference. I'm guessing it's part of the retro fix to strip whatever seems like buffs. You are saying that to get all of them you just need a levelup?Skill cheats don't work anymore. Mmm so, i know that adding a subclass doesnt straight give you any of the abilities linked to that subclass. Edited by QueegĪddability removeability at will, if something stays where it shouldn't. On that account, does anyone know Berath's Blessing's name for console purposes?Īddability removeability at will, if something stays where it shouldn't. Contributed by: Eevee-Trainer Console command. Meet the specified conditions, where applicable, to receive the Achievement. Rest gives rest no matter where you are and what supplies you have. NoFog Removes the Fog of War making everything visible. ![]() the syntax is NoDamage 1 for activating and NoDamage 0 for deactivating. Level him up by one to gain level 0 talents/abilities at level 2.įor your charname, just use opencharactercreation - be aware it will remove things like Berath's Blessing and your equipment. GOG Achievements This title has a total of 48 Achievements on GOG. the syntax is Killname NoDamage make the party immune to damage. ![]() Wordier titles are separated by an underscore Paladin_Frermas_mes_Canc_Suolias. Or stay true to the game in some way and just make him an Unbroken or Fighter/Streetfighter. Setsubclass Player_Eder Barbarian Barbarian_Berserker Setsubclass Player_Eder Monk Monk_Helwalker You can technically make a barbarian/fighter/monk/paladin+ this way buuut I don't recommend it Replace Player_Eder with whatever findcharacter eder returns Setclasslevel Player_Eder Barbarian 1 False - Edér is now a lvl 1 Monk/Barbarian //false keeps all else Setclasslevel Player_Eder Monk 1 True - Edér is now a lvl 1 Monk //True removes all other classes For changing classes and subclasses, my dudes:
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